Autodesk Maya commonly shortened to Maya, is 3D computer graphics software thatruns on Windows, OS X and Linux, originally developed by Alias Systems Corporation (formerly Alias Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

Maya is an application used to generate 3D assets for use in film, television, game development and architecture. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both "Complete" and "Unlimited" edition suntil August 2008, when it was turned into a single suite.

Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya Binary). Maya exposes node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of ascene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph

Module 1 – UI/SceneManagement and Modeling.
  • UI Elements/Maya workspace/object organization
  • Basic Modeling
  • Modeling Tools
  • Nurbs Modeling
  • Polygon Modeling
  • Polygon/Nurbs components
Module 2 – UV Layouts/Shading/Texturing.
  • UV Texure editor
  • Shading UIShading Components
  • UV Texture Editor
  • Texturing using Photoshop
  • 3D Texturing Tools
Module 3 – Camera
  • Camera Types
  • Camera Attributes
  • Camera Settings
  • Basic Setup of Stereo Camera
Module 4 – Animation/Rigging
  • Skin binding/joints/Rigging Basics
  • Keyframing
  • Creating Animation
  • Editing Animation_Graph Editor/Dope sheet
  • Creating Animation_Motion path
  • Deformers/Non Linear deformers
Module 5 – Paint Effects
  • Basic particle Creation
  • Hardware Rendering
  • Fire/Lightning Fx
  • Fluid Dynamics
  • Basic cloth/Fur setup
  • Paint Effects
Module 6 – Lighting/Rendering
  • Basic Rendering Techniques
  • Render Engines
  • Mentalray Rendering
  • Software Rendering
  • Rendering/Lighiting optimization.

Duration: 12 Weeks.

(Includes 2 Hours of Self-Paced Learning Materials)

The 3D Foundation Workshop provides beginners with a strong grasp of the 3D Animation skills required to successfully participate in our intensive 3D Project Based Course.

This workshop will cover the fundamental techniques in modeling, materials, lighting, animating and rendering. Students also learn the process of completing an entire 3D animation project and learn the techniques of creating photo realistic renderings.

The 3D Foundation Workshop can also serve as a standalone course for the hobbyist or those who are interested in doing Architectural Visualizations in 3D.



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